Devlog
- August 07, 2026 by DomusRomuli1#Dark Fantasy, #Deck Building, #Fantasy, #Hand-drawn, #Meaningful Choices, #Perma Death, #Roguelike, #Roguelite, #Tactical, #Turn-Based CombatHowdy! Fourth weekly patch of the playtest. The headline is a new rule to the pilgrim's road: enemies will no longer wait politely while you stall and heal ;) This devlog also catches up on a string o... Continue reading

- July 31, 2026 by DomusRomuli1#Classes, #Dark Fantasy, #Deck Building, #Hand-drawn, #Meaningful Choices, #Perma Death, #Roguelike, #Roguelite, #Tactical, #Turn-Based Combat, #turn basedHowdy! Third weekly patch of the playtest, and this one goes out to everyone that's complained text is too small :) The theme is 'Large Print': the whole game got bigger text, and a number of cards go... Continue reading

- July 28, 2026 by DomusRomuli1#Classes, #Dark Fantasy, #Deck Building, #Hand-drawn, #Meaningful Choices, #Perma Death, #Roguelike, #Roguelite, #Tactical, #Turn-Based CombatUpdate (Aug 10): entries are closed. Thank you to everyone who submitted. Winners will be drawn and announced later this week. First, thank you! Nearly 240 of you have set out on the pilgrim's road si... Continue reading

- July 24, 2026 by DomusRomuli1#Classes, #Dark Fantasy, #Deck Building, #Hand-drawn, #Meaningful Choices, #Perma Death, #Roguelike, #Roguelite, #Tactical, #Turn-Based CombatHowdy! This is the second weekly patch of the playtest, and I remain so thankful for the response and feedback from all players; bug reports from the in-game button, feedback threads, and some awesome... Continue reading

- July 17, 2026 by DomusRomuli1#2D, #Dark Fantasy, #Deck Building, #Hand-drawn, #Medieval, #Roguelike, #Roguelite, #Singleplayer, #Turn-based, #Turn-Based CombatIt has been one week since Ad Reditus went live, and I couldn't be happier with the initial feedback. This patch is built almost entirely from that feedback that I've received in game, via email, and... Continue reading

- July 09, 2026 by DomusRomuli1#2D, #Dark Fantasy, #Deck Building, #Hand-drawn, #Medieval, #Roguelike, #Roguelite, #Singleplayer, #Turn-based, #Turn-Based CombatThe road is open, the pilgrimage begins... Ad Reditus is playable and free starting now! What is in this build: both factions (The Moot and Ordo Sanguis, each with its own resource and companion), the... Continue reading

- July 06, 2026 by DomusRomuli1#2D, #Dark Fantasy, #Deck Building, #Hand-drawn, #Medieval, #Roguelike, #Roguelite, #Singleplayer, #Turn-based, #Turn-Based CombatLast devlog was about the ring. This one is about the people on the road who want to take it from you, or want to stop you from completing your pilgrimage. Your enemies aren't monsters, or fantastical... Continue reading

- July 02, 2026 by DomusRomuli1#2d, #dark fantasy, #deck building, #hand-drawn, #medieval, #roguelike, #singleplayer, #turn based, #turn-based combatLast devlog I mentioned that both playable (prototype) factions are tasked with carrying the same ring, and both bend under it differently. The ring is called the Cordis. You carry it the whole way ou... Continue reading

- June 29, 2026 by DomusRomuli1#2D, #Dark Fantasy, #Deck Building, #Hand-drawn, #Medieval, #Roguelike, #Roguelite, #Singleplayer, #Turn-based, #Turn-Based CombatAd Reditus launches here on itch with two playable factions, and they do a lot more than just swap art, they each want different things out of how you journey with them. One thing holds true in both f... Continue reading


